CELESTA AUNGM
Kang Lo Directorate Gallente Federation
682
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Posted - 2015.10.19 20:42:00 -
[1] - Quote
LOL, every time this claim comes up in this game (in Dust, or all games!) I shake my head and laugh. And I think, the Devs ought to add to that famous slogan of theres, and call this "Fight your own War... Lose your own Battles" With each new wave of "new" players, the same culture shock appears, and I suspect we still have a detachment of players here who are NOT new players, but crusty comudgeons who want to hod onto the insistence that this is Pay-to-Win, and want that concept to come true.
Here's an argument for consideration: I've been tagging along with a budding New-player corp. It's been an irritation and an absolute pleasure, but and I just now realize it's been like a war-correspondent's journey with a fireteam, and I should have been documenting it on a vid, because I was witnessing firsthand what's turning out to be a really fun and gutsy group of players, and maybe a casebook example of a group of Dusters evolving precisely the way the Devs envisioned. I won't name them----because, if they continue on this growth path, sometime next year they'll be snatching districts from the best of you---so, you'll learn their names then.
3 months ago they were just unrelated Newberrys who randomly accepted being my passengers while i practice something I learned from some vet players, called DS-squading. Some liked it and revisited, some said "no way I'm doing THIS anymore!", but they all were no older than a week in Dust, so they all had Militia Gear. They started as Militia visitors getting creamed, but willing to try some left-field advice and some vehicle-based cooperation, Also, clearly, each had his own unique Newberry weakness--but each also showed a remarkable (sometime intuitive!) ability of his own: one had excellent math assessment of vehicle fittings; another was poor in tactical-decisions but ambitious about Leading "something", and kept forming squads to dive stubbornly into the novice-grinder known as FW matches. A third showed champion skill at buddy-covering and even tactical-sacrifice (...you don't want to know how young this player is--kudos to this kid!)
These three stuck with DS-squad awhile, the "leader" kept regularly recruiting Newberrys as young as 5-hours old. They formed their own Chat channel and Squad, and became capable of policing a Skirm and stopping reds from holding onto the Letters (for those who don't know, this usually results in US winning the match). By this time, they were cobbling up advanced suits, gear modifiers, only one rugged but mis-fitted HAV among them (their HAV master builder was out sick from a school injury). NO proto gear, and only one AUR suit lover among them.
Now, 3 months later, the "leader" (who is STILL poor at squad commands and battle decisions), is Corp_CEO, studying how to pull together the right scheduling, Eve-PI data, Ringer-hiring and costs, and OB-Capsuleer negotiations, to fund their first PC. 2 weeks ago, only 3 members from his corp tore up a red team containing mostly Dust Brazil and U-stars (spelling?) experts... THEN stopped another expert corp who was using a bulletproof and lethal map strategy against our blues. Those were two of the toughest Dom matches I've ever hosted and won. But we WON them and not one proto weapon among us yet. These fellas are just too naive and gutsy to be intimidated and scared off by the initial high losses proto-dudes can inflict. They didn't pay to win, and some admit, they don't plan to actually use most of their AUR suits in a match-- it's the shininess of the APEX suit that makes them want to collect em.
No matter how many times more-seasoned players explain it to you,... so many of you DON'T WANT to believe. Dust is not pay-to-win. AUR is just a cool profit-making drug addiction the Devs created in an RPG form. You're either a player who gets hooked on it, or your a player who doesn't get hooked on it. Once you're the AUR or Proto addict, you tell yourself "This enabled me to win", when what really enabled you to win wais an opposing team who's aimless enough to lose against you.
Beyond that, Dust combat is a card game: --"A shield-cutting Militia gun + an armour-cutting Militia gun, beats 2 shield-cutting Militia guns".
--Or "A damage-modified armour-cutting gun, beats a Militia shield-cutting + armour-cutting pair".
--Or "A proto shield-cutting gun beats a dork player".
--Or, "An armour-tanked fattie, beats a prototype shield-cutting gun."
--Or, "3 cohesive squad-members with 2 different Millitia guns, trying for 'assist-kill' points instead of a greedy solo 'Kill+50', will molest and gang-beat a proto stomping player"....
These card combinations go on and on, but you gotta WANT to piece together the combinations, instead of "I wanna beat him on my own---pew, pew, pew!"
You don't have to believe the "Fight your own war" mantra, and you don't have to believe that AUR and protos aren't what causes one player to beat another. It's perfectly okay... Long ago, ordinary people didn't believe they could be killed by an "invisible" litter critter call a germ. ...They kept "Losing their own Battles" too.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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